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Quex v0.40.1 documentation
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Quex Manual
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Contents:
Introduction
Installation
Licensing
The Name of the Game
Stability
Basic Concepts
Pattern-Action Pairs
Modes
Event Handling
Sections
Usage Scenerios
Usage
Minimalist Example
Pattern Definition
Context Free Regular Expressions
Character Set Expressions
Unicode Properties
Pitfalls
Pre- and Post- Conditions
Pitfalls with Pre- and Post-Conditions
Actions
Token ID Definition
Sending Tokens
Analyzis Continuation
Mode Transitions
C/C++ Code Segments
Mode Objects
Modes
Mode Characteristics
Options
Event Handlers
Event Handler Pitfalls
Inheritance
Multiple Inheritance
Precedence Modifications
PRIORITY-MARK
DELETION
Character Encodings
The Process of Buffer Filling
Analyzer Engine Codec
Helper Functions
The UTF8 Codec
The UTF16 Codec
Summary
Conversion
Customized Converters
Direct Buffer Access
Copying Content
Syntactically Chunked Input Frames
Arbitrarily Chunked Input Frames
Direct Filling
Pointing
Character Conversions
Advanced Usage
Token Passing Policies
Policy ‘Queue’
Policy ‘User’s Token’
Policy ‘User’s Queue’
User defined Token Classes
Customized Token Classes
Formal Requirements on Token Classes.
Line and Column Number Counting
Stamping Tokens
Include Stack
Memento Extensions
HOWTO
Infinite Recursion Protection
Caveats
Indentation Blocks
The Indentation Event Handler
Caveat
Deriving from Lexical Analyser
The Accumulator
The Post Categorizer
Invocation and Compilation
Command Line Options
Compile Options
Options
Settings
Types
Character Set Queries
Unicode Properties
Character Set Expressions
Property Wildcard Expressions
Codec Queries
State Machine Plots
Indices and tables
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Index
Module Index
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Table Of Contents
Quex Manual
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Quex v0.40.1 documentation
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